Monday, March 10, 2014

Monday, February 24, 2014

Zombie Killer Squad - Artwork

Hi everyone, Section Studios released our 2nd mobile game called"Zombie Kill Squad" last Nov (yes, the title is pretty norm but it works:)) and here are some concept artworks our team did. Mostly my sketches are here except the 1st boss artwork done by our favorite artist "YoungKyu Kim".
Zombie Kill Squad is currently at 2+ million download marks and it's available on both IOS Appstore and google store. The game itself is actually based on our endless runner tech we developed early last year for another game called "Run Igor Run"(which we delayed the release date). While we were at E3 last year, we've met founders of 3BD who manages some of the most popular Youtube influencers in the world. So we decided to do this game together with Seananners & Tom Syndicate as main characters and the result was great! We've reached #1 in UK free game chart less than 12 hours after launch and quickly reached #2 in US. Thank you all for support and we are in works of huge updates with more characters, Weapons, Maps and locker systems with accessaries and cool costume skins...we are actually transforming the traditional endless runner style into runner / action shooter...Section Studios continue to work hard to bring you awesome games in mobile and PC altogether. Thanks for checking out my post and let me know if you have any questions / suggestions in mobile game development and how to publish your game on's been quite interesting experience for us. More posts related to the game will follow soon....

Friday, November 01, 2013

Making of "Nether" Trailer Part 2

So here is how VFX shots are broken up. In my opinion,  Creature CG in hospital hallway scene came out awesome. I wish we had more time and budget towards the end of post-production.... Overall it was a valuable experience for Section to understand how to plan out from screenplay to actual location filming.. Charles had a clear direction from the beginning and I really liked the twist at the end.  I haven't involved in live action filming in my career so that was good also.

Some of our designers volunteered as corpses. Thanks to Rebecca Rhee, Ben Michaels
Director : Charles Paek


VFX Scene Breakdown

Nether - VFX Breakdown from Section Studios, Inc. on Vimeo.

Here is the final version.

Nether Game Trailer from Section Studios, Inc. on Vimeo.

Thursday, October 31, 2013

Making of "Nether" Trailer Part 1

Section Studios' VFX team created a trailer for upcoming survival MMO game "Nether". (website is also designed by Section)
It's an online 1st person shooter developed by a developer Phosphor - game company based in Chicago.
Our VFX executive producer Brian Wee and Director Charles Peak did an awesome job blending live action scenes with nice CG work. In order for us to meet production budget and also to maximize impactful storytelling- Myself and Charles sat down and work through iterations of storyboarding before we went out to shoot at locations. Here I have posted some storyboards and later I will post a link to check out pre-viz. It feels more like a trailer for a indie film rather than action games which
has a lot to do with carefully arranged camera work. This post is a part 1 of 3 posts that I am going to publish on the project.

The storyboards were created over 3 days (3 hours session each). I always enjoy working on storyboards since it's fast and each shot requires compositional solutions and also one of the rare chances to be sitting down and work with paper and pen, marker only. Although your mind needs to stay on fast drawing skills, it also requires you to be organized and able to deal with moving scenes around and stitch scenes on the fly... which can get you slow down and face some deadline issues if you are not experienced in storyboarding.

Filming at 2 locations. Palmdale, Lacy Studios Los Angeles, CA

Wednesday, October 30, 2013

Section Ad images

A couple Section Studios' promotional images. Done by Justin Yun and Ben Michaels. (Bluecanvas Magazine)

Tuesday, October 29, 2013

Union Event at Sao Paulo Brazil

So I was in Brazil for a week to do a presentation during Union event. It's a VFX / Game / Art event which went for 2 days and there were 7 presenters. I was able to meet super talented pros from mostly film industry- Neil Huxley (Mothership) , Scott Spencer (Weta), Ian Joyner (Legacy FX), Neville Page, Alex Nice, Robert Young (Blur) etc.. my presentation was rather humble- showing most of my career transition from Sony to Section Studios so my lecture covered from AAA game dev experience to building new IPs in casual market, PC games and etc. Response was great and it was obvious to my eyes how students in Brazil love entertainment genre and there's lots of them who would want to learn and create stuff. Attendees were over 2000 so it's not a small event and I ended up learning tons from just watching other presenters telling their success stories and industry tips. Thanks to Alex Alvarez (Founder of Gnomon) who invited me to the event and also everyone at SAGA (School of Art, Game and Animation- what a great name) for their generous hospitality. Bravo Brazil!

Monday, October 28, 2013

Art of God of War Ascension

Hello everyone, I have been too busy but let me get back to blogging.. if I don't have artwork to share, if I don't have any personal doodles to post, I still have a lot to share from my end. Our company Section Studios are cooking some fun game titles and I can share the progress we are making, some of other areas in business we are pushing- there's tons of stuff to share.
Let's begin with Art of God of War Ascension. With exceptional success and popularity of "Art of Journey" book- we Section Studios / Bluecanvas publishing proved ourselves we can design and execute pretty artbook. Game artbook. It's my passion and our company's dream to put hands on amazing game titles and we wanted to record some of the best efforts our game artists are making.. Art of God of War Ascension is 2nd art book we created. It's over 400 pages and great collector's item.
So far sales has been great and we are excited to bring this artbook to gaming world and all of GOW fans out there.

Buy here - Amazon Page

Wednesday, April 24, 2013

Introducing Artbook series from China

I have been included in some of artbooks published in China. Here is a sample pages from one of concept art book series. Leewiart is like features members artwork and also invite artists from the rest of the world as well.

Monday, March 18, 2013

Couple Sketches for our 2nd game

Here are some idea sketches to design some of the running levels for our game.
Actually we wanted to set up a camera looking down slightly 3/4 view but we would had to compromise to bring the camera to more like behind angle to our main hero "Igor". It's going to be pretty stylized architecture and BG- as we are experimenting with more simple black/white VS painted landscape style..

Thursday, March 14, 2013

Storyboard Demo / Gnomon Online Session

So here I post couple drawings that I did for one of Gnomon's online class. Justin Yun's Intro to digital painting class that I had to substitute for Justin one night, students asked me to do some storyboard lecture. 2nd image was one of students asked me to come up with snow scene in Starwars setting,

Intro Cut Scene Storyboard

So the story had to make sense since we are making 3 games that are connected in  story, character development and location and etc.. Our coin game was the first of three, and it had a simple set up where you are basically trying to regain your treasures / prizes from enemy intruders who seized your kingdom and yes..,all your treasures. They are known as Cicada- infected buggy like creatures and they are many as army. Our hero prince IGOR is the one you are playing as- and he is coming back home to save his castle and his legacy. So here I am posting a quick storyboard I did for the intro which was done in Maya and it's really short and simple but at least it serves a purpose as an opening scene. 

Wednesday, March 13, 2013

Igor's CoinQuest

So we submitted our 1st game to appstore last week. There will be some adjustments we need to do but most likely it will be available in next couple weeks. Here I have one of the early sketches that became a foundation for our game. We learned tons about making a casual IOS game... it was a lot of fun.. experimentation and lots of errors, as a start-up company and being a first title, yes.. we learned different aspects from each others and now we have a solid production pipeline. I can talk more about story, Igor franchise, our next 2,3 4th titles we are planning this year. Although I worked in gaming biz over 1 1/2 decades, casual mobile market is completely different beast and I can say.. I am still learning.

Thursday, February 21, 2013

Bluecanvas Contest

Bluecanvas / LAAFA Contest

Hi everyone! We are accepting artworks for this contest.. submit and win $10000 scholarship program LAAFA/ Los Angeles Academy of Figurative Art offers.

Each applicant must submit five different traditional two-dimentional artwork pieces and five different two-dimensional or three-dimensional digital artwork pieces. Images of work should be in JPEG format. Images should be as close to 800x1200 pixels and 72 DPI, and emailed as an attached zip file with your first and last name. The JPEG must also be large enough to show your entire piece (do not crop your artwork). Each JPEG must be labeled with a number and the artist's name. Include a list of portfolio works with your submission. Include numbers corresponding to the images submitted, as well as title of work, descriptions of piece, concept and/or subject matter, size, medium, and completion date. Submissions are limited to original artwork only, completed within one year of the entry date. No Master copies allowed.

Cecil Kim, Justin Yun, Bill Perkins and Robert St. Pierre.

Please leave a comment if you have any questions regarding this contest. LAAFA offers great traditional portrait, landscape painting classes as well as entertainment classes.