

Some secret project I was doing for some secret client. I choose flat brush to mimick the marker shapes and yeah... These has to be super tough build yet super agile fighters. A lot of fun.. no more secret anymore. :)
Sunday, June 28, 2009
Combat UNIT Hi VIZ sketches
Wednesday, June 24, 2009
Monday, June 22, 2009
God of War 3 E3 Demo
Demo Gameplay shown at 2009 E3Sony Press Conference.
Introduction by Jack Tratton (SCEA President) followed By
Stig Assmussen (Game Director) and Todd Papy (Lead Designer)
Watch full 720p size clip from Youtube.
Sunday, June 07, 2009
Saturday, May 23, 2009
Thursday, May 14, 2009
New Class

Thanks to Jung Ho Park for having me co-teach "Environment Design" class at Kevin Chen's Concept Design Academy. Unfortunately the class got full as soon as it got announced, I guess there was a waiting list already from James Paick's popular painting class. It's a 10 weeks course and I will be teaching by-weekly and I am very excited to go back to Pasadena area- it almost made me feel like I am going back to Artcenter. Since I graduated, for my entire career I end up staying at westside, away from San Bernando Valley and I think it's time for me to go back to where I started and hang out in lovely Pasadena. Hmm,, I miss those tree canopies..and tree smell.
Friday, May 08, 2009
Wednesday, May 06, 2009
Thursday, April 30, 2009
Tuesday, April 14, 2009
OtisDemo-Sphinx Challenge
Tuesday, March 17, 2009
Monday, February 23, 2009
Monday, February 16, 2009
Friday, February 13, 2009
Here it is..
Everything runs on the game engine. We had a press anounce earlier this week and some screenshots and the interviews are available for you to check out online. This trailer is all done in-house and every art assets also in-game models. Things that I am excited about GOWIII is that we are introducing so many new gameplay mechanics that were initially pitched during the production of God of War I,II. And of course some were designed by talented GOW III level/combat designers.
Some ideas being too ambitious to be executed years ago, only remain in our heads. Now I see Kratosdoing things that were from our wishlist, wow, we came a long long way to make this one all come together. This is what the game making is all about and how it's different from other forms of entertainment I think. It takes years to step closer to make things happen, and when it happens, You get to play it. Looking good is another thing, it needs to play better first, and I am just blown by how much stuff we are packin in the game.
So here are the links:
Saturday, February 07, 2009
Thursday, February 05, 2009
Untitled
Monday, February 02, 2009
Sunday, January 25, 2009
Psycho 5-0 Concept Sketches



Psycho 5-0 was a project that I worked on during 2001-2 from Sony. It was 2nd internal development IP from us- Sony Santa Monica. It was a combination of Cop/Car combat with some shooting and intense scripted action sequences. We had it going for about less than 2 years, during that time, I have created modern stylized urban world with some whacked out criminal characters. Here are some sketches that I found on my old portfolio so let me know what you guys think..
Thursday, January 22, 2009
Wednesday, January 21, 2009
Friday, January 16, 2009
Wednesday, December 17, 2008
Laputa AD 2419
Earlier this year I started to work on this image remembering the castles and hazy atmosphere from "ICO" then as I started to figure out the actual surface designs of the castle itself I began to think about "Gear of War".. I guess I am thinking what if their awesome military tech designs to be set in glorious ..fairy tale like ICO setting? hmm... waterfalls and pure tranquility with just a sound of wind breeze..
Laputa (Wikipedia) is a fictional place from the book Gulliver's Travels by Jonathan Swift.
Monday, December 15, 2008
Diamond Head-Am I evil?
Tuesday, December 09, 2008
Tundra
Monday, December 08, 2008
Final Fantasy IX- Lindbulm Castle
Tuesday, December 02, 2008
A long long time ago.. Final Fantasy IX



Monday, December 01, 2008
Interesting Blog on Modern Art / Futurism
Perspective drawing from La Citta Nuova, 1914 - Antonio Sant’Elia.
hayley gilchrist’s weblog
This blog talks about all the great things on Post-Modernism that I always wanted to know more. I came across the site looking for Russian Futurism that once heavily dealt with architectural abstract-subdivism which made a huge impression on me while I was at Artcenter. I wanted to share with you since we all came from where these guys took their work so seriously that still influenced us in many ways.
Wednesday, November 26, 2008
P . o. r. t. a. l

A Tribute to another great game. Portal from Valve Software. Damn, that puzzle game made my brain hurts. That ending was so sick... Cheers to the great level designs... Think out of the box.. well I felt like a little rat trying to get out of the box covered with neons and white walls. I am not so much of a PC gamer however Portal was probably the best PC game experience I had for what I paid.. and some. I think Johnny Hawk would be a perfect designer for the game with rat traps...haha
Cecil
Monday, November 24, 2008
E I N H A N D E R
This is my tribute to the game "Einhander" Einhander is also what I use as my ID on some of Art Forum- that means "one hander" in German. It was also the title of an awesome Sci-Fi Shooter game Square published back in 1998 for Playstation. Stunning graphic and boss fight but the game was relatively too short!
Yearbook cover for a PreSchool
Now long stretch of 8 years in my career, I can't ask for any other place that I can feel more home than Sony Santa Monica. That's a long time, isn't it? as a concept artist work in the game industry, 8 years sound pretty long time. It's not just about commitment for me, it's a sort of "I want to finish what we started together. God of war III will be completed with my buddies here. Anway, here this sketch is for her daughter's yearbook cover. This is the actual preschool.

































