I found these old stuff while I was cleaning my hard drive. These were done in Hawaii when I was working on Final Fantasy IX in 1999. I was originally hired as a concept artist doing lots of environment concepts then towards the end of the production, myself and Christian Schuerer and Bela Broszek had to touch up about 200 something 3D rendering plates in Photoshop.
It's not exactly same as Matte-painting we know nowadays but back then-when we were using SGI-Alias software to do these hi-res background: dirt, snow, crack, flags, even torch lighting took too much time to realize in 3D-so we faked them in photoshop. Even though this game was made for Playstation console, these BG end up looking better than most of PS2 games because the game wasn't played in real-time. Final Fantasy VII, VIII were done in the same fashion. I thought this is such an old history and how things were done were quiet different back then, at least 3D artist had no limitation on geometry size or texture size because it would be baked and rendered as 2D template when it's done.
... I miss working in Hawaii.