Tuesday, October 14, 2014

Tinertia Concept Art

Tinertia is on Early Access Sale on Steam
We have been working on this game since last Nov-it's been ton of fun and we are quickly moving onto World 4 (Total World 8) right now. Here are some of concept art I created for the game.
It's 3D side-scroll platform game built in Unity3D engine.

















Wednesday, October 01, 2014

Vlad the impaler

Vlad the impaler is a PC game Section Studios developed and published on Steam.

Our development began early march this year, it took us little less than 4 months to finish.
Most of dev time were spent on creating 2D hand-drawing assets, Section's concept artists team had ton of fun working on in-game artworks. During "Sketch nights"-when some of us got together in our conference room and did many preliminary designs and sketches until we found the right look and feel of the game.
Choose your adventure genre is what we consider this game as- we have seen mixed review and with how little we've revealed what this game was about, some people got disappointed how it didn't turned out to be 3D interactive action game. It's mostly text-based narrative gameplay with 2D illustrations, yes- it's more like a digital storybook rather than a game.  "Dracula" Subject matter is something I always was fascinated with. We used Vlad (real person who as known as Dracula) as foundation of the story.

I would like to mention Section artists who worked on the game:

Brandon Pirruccello - UI, Illustration, Lead Artist
Gabriel Yeganyan - Illustration, Lead Artist
Cuba Lee - Illustration, Lead Artist
Leslie Lee - Illustration
Joe Kim - Illustration
Brian Kim - Boss Battle , Illustration
Yin Ke - Illustration
Ameko Yu Yang - Illustration
Assaf Meir - Intern

Currently the game is priced at $4.99











Tuesday, May 06, 2014

Contents Insight Seminar in Korea

I was invited to do a presentation in Seoul Korea in Mar 30th. Sebastian Lee (Established TV/Film Producer) contacted me to do a talk about game production. There were 4 other participants who are working in Feature animation, TV series. EX Producer or popular medical drama "ER" David Zabel, EX producer of "Ghost in the Shell" Mitsuhisa Ishikawa, Producer of record breaking box-office hit (specially in S. Korea) "Frozen" Peter Del Vecho, The mastermind behind BMW fim series, True Detective Marketing firm Anonymous Content COO Paul Green also presented their knowledges and foresight in entertainment field. It was about 800+ attendees at COEX conference hall. The event was invitation only however it was a KOCCA (Korean Contents Agency-subsidiary of Korean Cultural Department) sponsored free event. 


My topic was about coming up with a new game idea at right time, with proper strategies. Each one of us had about 40 mins to do a presentation and the venue was very well set up with massive LED screen and great lighting and etc. I wanted to do my presentation in Korean since I only get to speak in English when I presented elsewhere in the past. So it was a different challenge but I felt somewhat comfortable and I was also surprised at myself how well I was able to bring out some of the ideas I wanted to share on the fly. I think the audience also appreciated my efforts since they didn't needed any translation. I wanted to address how gaming industry in Korea is willing to make changes which film industry in Korea did in last couple decades. It seems like there are definitely common trends in style, story contents and little lack of original gameplay experiences in Korean games. I was able to guide my talk step by step by showing how God of War team was able to differentiate themselves from the dominance of Japanese 3rd person action adventure games in early 2000-2004. Also emerging economic growth in Asian mobile market which will drive global game industry into 30 billion industry by 2017. Asia is definitely a leader in both consumers and also contents providers. I wanted to share more about how VR will create new paradigm in game design which is great for developers like myself as well. 

It was overall eye opening experience to witness how Korean government is trying hard to assist / invest Korean creative companies / individuals to succeed in story, IP content markets in worldwide scale. It's obviously starting to pay off with music, film and next territories are feature animation/games.

I personally got to know Paul Green, David Zabel well. They became good friends after couple adventure night outings. Since I was able to speak fluent Korean and knew the way around megalithic Seoul. I got to make David Zabel try "Spicy Chicken Feet" and also ate "Live Octopus Head" with Paul Green in Noryanggin fish market.. Ultimate Korean experiences can't be missed.












Monday, March 10, 2014

Monday, February 24, 2014

Zombie Killer Squad - Artwork


Hi everyone, Section Studios released our 2nd mobile game called"Zombie Kill Squad" last Nov (yes, the title is pretty norm but it works:)) and here are some concept artworks our team did. Mostly my sketches are here except the 1st boss artwork done by our favorite artist "YoungKyu Kim".
Zombie Kill Squad is currently at 2+ million download marks and it's available on both IOS Appstore and google store. The game itself is actually based on our endless runner tech we developed early last year for another game called "Run Igor Run"(which we delayed the release date). While we were at E3 last year, we've met founders of 3BD who manages some of the most popular Youtube influencers in the world. So we decided to do this game together with Seananners & Tom Syndicate as main characters and the result was great! We've reached #1 in UK free game chart less than 12 hours after launch and quickly reached #2 in US. Thank you all for support and we are in works of huge updates with more characters, Weapons, Maps and locker systems with accessaries and cool costume skins...we are actually transforming the traditional endless runner style into runner / action shooter...Section Studios continue to work hard to bring you awesome games in mobile and PC altogether. Thanks for checking out my post and let me know if you have any questions / suggestions in mobile game development and how to publish your game on Appstore.....it's been quite interesting experience for us. More posts related to the game will follow soon....