tag:blogger.com,1999:blog-32035669.post3820438481168090709..comments2024-02-28T01:42:13.253-08:00Comments on C E C I L K I M : Final Fantasy IX- Lindbulm CastleAnonymoushttp://www.blogger.com/profile/09728380578304750778noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-32035669.post-42146263903938766212009-02-14T00:56:00.000-08:002009-02-14T00:56:00.000-08:00Yes- definitely my favorites of all time!!! You're...Yes- definitely my favorites of all time!!! You're so talented. I wish I had taken your class while I was at Otis!Kali Fontecchiohttps://www.blogger.com/profile/11203562437910689569noreply@blogger.comtag:blogger.com,1999:blog-32035669.post-42880661609491754902009-01-13T14:39:00.000-08:002009-01-13T14:39:00.000-08:00You worked on this game? My favorite of the serie...You worked on this game? My favorite of the series..nice.Nathan Andrewhttps://www.blogger.com/profile/16724286151867033479noreply@blogger.comtag:blogger.com,1999:blog-32035669.post-16004374670600776672008-12-17T23:19:00.000-08:002008-12-17T23:19:00.000-08:00WOW.They're my favorite concept arts of your works...WOW.<BR/>They're my favorite concept arts of your works.<BR/>it's very cool and impressive FF environment concept art.anima-basehttps://www.blogger.com/profile/10395625911616232979noreply@blogger.comtag:blogger.com,1999:blog-32035669.post-11054160746029708372008-12-15T19:01:00.000-08:002008-12-15T19:01:00.000-08:00Saul and Tuna,Were you guys too young to remember ...Saul and Tuna,<BR/><BR/>Were you guys too young to remember the game? that was already 8 years ago.. or you guys were lucky to have a older brother played the game or something.. hahaAnonymoushttps://www.blogger.com/profile/09728380578304750778noreply@blogger.comtag:blogger.com,1999:blog-32035669.post-88090725402063135252008-12-15T15:41:00.000-08:002008-12-15T15:41:00.000-08:00just what she said lol ^^^ 2nd that, i loved FFIX ...just what she said lol ^^^ 2nd that, i loved FFIX because it took it back to the traditional FF styles and job systems of the older games. It had a beautiful fantasy style :]Saul Espinosahttps://www.blogger.com/profile/13844087745772979898noreply@blogger.comtag:blogger.com,1999:blog-32035669.post-57709157400730481112008-12-09T10:38:00.000-08:002008-12-09T10:38:00.000-08:00complete rad-ness, Cecil, complete RADNESS!of cour...complete rad-ness, Cecil, complete RADNESS!<BR/>of course I remember FFIX! It didn't do too well in sales, I know, but design wise, it was more intricate and interesting. I liked it because it didn't try to be too reallistic. There was much more room for imagination!<BR/><BR/>I didn't know you worked on Parasite Eve!! Cecil you're ever present in all the thing that are good. Hahahha.tunamunalunahttps://www.blogger.com/profile/15477713602472511100noreply@blogger.comtag:blogger.com,1999:blog-32035669.post-57320905062269159032008-12-08T21:11:00.000-08:002008-12-08T21:11:00.000-08:00Thank you so much, Adam,I am glad to get this resp...Thank you so much, Adam,<BR/>I am glad to get this response from you, the game came out between FF8 and FF10 series which apparently did better in sales than FF9. I thought no one remembers this game..:) Plus Sagakuchi-Creator wanted the characters to be more infants like- homage to the early super nintendo system FF series. I was fortunate enough to get on the team after "Parasite Eve" project. FF9 was definitely interesting set up in terms of team members-mostly Japanese Artists came from Tokyo office, myself and other 20 US team members were completely minorities..we had to have a translator to speak to the art director. I still remember I had to sort of switch my drawing style to be more like how Japanese illustrators work, I learned to draw smaller with a mechanical pencil and it was just huge change for me because their art style was already established and FF9 was going back to old fantasy style. I think that made audience to remember the game and had more personal sentimental impact on them.<BR/><BR/>About the BG, it wasn't 2D retouch that made the environment looked good, the 3D were all modeled using nurbs instead of polygons. <BR/>Although it was just a big project with vast world to cover the expansive adventure, I never got bored coming up with new concepts for different villages and all that.I remember Lindblum was such a huge task for me and I had the castle in my head and went nutts with it..<BR/><BR/>CecilAnonymoushttps://www.blogger.com/profile/09728380578304750778noreply@blogger.comtag:blogger.com,1999:blog-32035669.post-67299141254990587412008-12-08T18:24:00.000-08:002008-12-08T18:24:00.000-08:00the artwork in ix had such a deep impact on my aes...the artwork in ix had such a deep impact on my aesthetic choices, and would be in my top 5 artistic influences of all time. There was so much emotion, so much nostalgia, and such a sense of 'i want to be there' in this game -- it stays with me to this day. Im so excited to finally see where it came from! I have been following your blog for a few months, never suspecting it would have been you - very pleased to have made the connection!<BR/><BR/>I wonder if the method of painting in the 3d temps allowed that depth and detail that is so evocative in the FF universe - so much explorable space on each frame, combined with the solidarity of the 3d structure in the fg?<BR/><BR/>Thanks for making me feel very warm and fuzzy :) Lets lobby square to do another 2d prerendered rpg!<BR/>AAdam Paquettehttps://www.blogger.com/profile/15627846342207588218noreply@blogger.com